FANTASY FOOTBALL
Playoff
Schedules
Schedules are now posted under ALL the schedule
tabs.
The brackets are posted in the RAC
on the bulletin board beside the equipment.
JOB
OPPORTUNITIES
Are you looking
for a job and want to earn some extra money? Do you like sports?
Why not become an intramural official? Click here
for more details!!
UMBC Intramurals
General Policies, Rules & Guidelines
For a detailed description of the rules & policies, please click
here.
Arena
League Flag Football Rules:
1 Playing Field
The field will be the RAC gym floor - 85 feet wide by 115 feet long
with two 15 foot end zones.
Players may not cross the designated lines on the ground marking
the Score Table Area. Unsportsmanlike bench penalty.
2 Team
A team will consist of the following:
Offensive/Defensive Team - 5 players
Coed Team – 3 Male and 2 Female players
• Game may be played with 4 players, in the case of Coed game
two females are still required to be present to avoid a forfeit.
• Timeouts = each team has three timeouts of 30 seconds per
GAME. If a team does not use at least one timeout before the end
of the half it is lost. Thus leaving two timeouts for the second
half. One timeout is given for overtime.
3 Time
Games will consist of 2 fifteen (15) minute halves with continuous
running time for fourteen minutes. The last minute of each half
is stop time. Officials may stop the clock for injuries or consultations
on disputed calls. During the regular season there is no overtime.
During the playoffs, overtime will consist of each team getting
4 plays from half field.
4 Playing Regulations
A. A team will receive 6 plays to get a touchdown (From here on
referred to as a six pack). The only exception is where penalties
are incurred.
B. All players on the field are eligible to be receivers. A team
may throw as many forward passes as they want provided they all
take place behind the line of scrimmage.
C. Coed Forced Gender Play –
1. A male can not intercept a ball thrown to a female on a forced
gender play.
2. A male CAN line up against a female he cannot however make a
play on the ball. Penalty is defensive pass interference. A male
can cover a female but he cannot be the first to make a play on
the ball. He can immediately pull her flags, but cannot touch the
ball till the female touches it first. Once touched by the female
the ball can then be interceted in the event the female tips the
ball. If the defensive male puts his hand(s) in the air and makes
contact with the ball, regardless of whether they are looking at
the ball, that will be considered making a play on the ball and
defensive pass interference will be called. If the ball is tipped
at the line of scrimmage, by anyone, then the ball is live and anyone
can make a play on the ball. Exception to all of these rules is
a female QB.
D. A defender may not block, hold, trip, or push, the ball carrier
or pass receiver, other than incidental contact or a non-violent
bump at the line of scrimmage.
E. After crossing the line of scrimmage, an offensive player MAY
return over the line of scrimmage to throw a forward pass.
5 Putting the Ball in Play
A team has twenty-five seconds to run a play from the time the referee
signals ready for play to when the quarterback takes the snap. Delay
of game is penalized by a three (3) yard penalty on the first occurrence.
If it happens two times consecutively, it will result in a six (6)
yard penalty and the clock stops automatically. Offensive team must
come to a "set" position for one second prior to the start
of the play. Play starts when the quarterback receives the snap
from the line of scrimmage. Defense can rush the quarterback seven
(7) yards from the line of scrimmage. The quarterback may not run
over the line of scrimmage prior to the rusher crossing the line
of scrimmage. If a ball is handed off or pitched to another player
the seven yard rule stops and the defense can cross the line. The
defense is allowed one blitz per six pack, meaning they can rush
form the line of scrimmage on that play.
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